Powdered Keg Image

You have perfected the art of manipulating arcana to an explosive degree. As an action, form a powdered keg out of nowhere from up to 15ft. The keg has 10 hit points and loses 3 hit points on the start of your turn. When reduced to zero from your weapon attack it explodes in a 10 feet radius dealing fire damage and the damage you rolled to reduce it to 0, plus 1d6. If another keg is in range of the blast radius, it is instantly reduced to 0 and carries the damage over to its blast radius. Multiple kegs exploding do not increase the damage. You can use this feature three times before having to take a short rest, in which you regain 2 more charges, maxing at 3 kegs 

At 7th level kegs takes 4 damage on the start of your turn and deals 2d6 when destroyed. You gain 1 extra keg and restore 3 kegs per short rest to a max of 4.

At 11th level kegs take 5 damage on the start of the your turn and deals 3d8 on a failed constitution saving throw of 13, or half as much on a successful one. You gain a maximum of 5 kegs.

At 17th level kegs take 6 damage on the start of your turn and deals 6d10 on a failed constitution saving throw of 16, or half as much on a successful one. On a short rest, all kegs are recharged to the max amount. You gain a maximum of 6 kegs.

Powdered Keg Image

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