Prerequisite: You must be a Artificer with a Intelligence score of 15 or higher
Your unending tinkering has led you to new heights gaining the following benefits:
- When Target Ally Artificer uses Magical tinkering (and that target doesn't have this feat) you can work together to make the following items. (this uses one magical tinkering slot from both Artificer's)
- The object makes day light in a 5-foot radius creatures in the area must make a CON save equal to your spell DC, or be blinded.
- The object makes a cacophony in a 5-foot radius creatures in the area must make a CON save equal to your spell DC, or be deffened.
- The object makes an odorous smell in a 5-foot radius creatures in the area must make a CON save equal to your spell DC, or be poisoned.
- When target ally Artificer uses the Infuse item (and that target doesn't have this feat) you may work together to make one additional infusion between you.
- When target ally Artificer uses Flash of Genius (and that target doesn't have this feat) you may add your intelligence to the same check.
- +1 to Intelligence
Previous Versions
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12/16/2023 3:36:31 AM
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Posted Dec 16, 2023One of the new feats I created is to encourage multiple of the same class in a group, and also encourage working together I am creating one for each class. Suggestions are welcome I really want to balance them with each other and with other feats. I know they are pretty powerful, but their prerequisites are pretty high. I am also thinking one of the prerequisites should be that you can't multi-class if you take this feat, but I would like to hear feedback on that.