Youve learned to tap into an inner rage unleashing your Super Saiyan Form. When your hit points are below 3/4 you can activate this ability as a bonus action or reaction twice per long rest but not in the same combat scenario. This ability lasts one minute and during that time you can't cast normal spells only Saiyan spells that use chi. However, you can maintain concentration of a spell if it was cast priorly to your transformation. This Feat replaces the true Saiyan feat.
- Once you've entered Saiyan form you instantly gain a flat 50 temp HP.
- Your speed is increased to 60 feet per round.
- You can perform 4 unarmed strikes as a single attack action, these unarmed strikes do 1d12+ strength mod+ proficiency modifier +3, and the attack rolls are str mod + prof. mod +3
- you are resistant to non-magical bludgeoning, piercing, and slashing damage and reduce hits by 5 and resistant to magical and fire and your AC is increased by 3
- You have Advantage on Dexterity and strength saving throws. Once while in super Saiyan form if you would succeed on a Dex save and still take damage you now take none.
- Your strength score if not already 24 becomes 24 temporarily and your carrying capacity increases to 9,000 lbs.
- Your body emits an aura of bright light in a 20-foot radius and dim for another 20 and your hair stands vertically and turns a bright golden blonde.
- Your movement doesn't provoke opportunity attacks unless the opponent has something special saying so. as your speed to great for most enemies to catch you.
If you exit your Saiyan form because it ran out of turns you are overcome with a wave of lethargy and can't act on your next turn and you gain 2 points of exhaustion as your body recovers from the immense energy, you exerted on it. However, if you end it early this effect is negated.
Comments