Ascendant Heritage - Demigod Of Shine And Shade (MP) Image

The defeat of the enemy which restrained your ascension has allowed you to gain the true power of your heritage. You gain 40 feet of flying speed and resistance to necrotic and radiant damage; as well as this, you gain none of the frailty normally associated with old age, eventually stop aging entirely, and do not get sick or die of old age. In addition, you no longer need food or water, and gain the following features:

Dualistic Strike. You imbue your weapon with the power of darkness or light, using your two-sided nature to your advantage. When you successfully hit with a weapon attack roll, you can choose to activate this feature, causing the attack to deal an additional 5d8 necrotic or radiant damage (your choice). You can use this ability three times before taking a long rest.

Antipodal Ray. As an action, you muster the full force of shadows and radiance to annihilate your enemies, projecting it forward from your mouth in a massive beam. All creatures in a 30-foot long, 5-foot wide line must make a Dexterity saving throw with a DC equal to 8 + proficiency + your Dexterity modifier. On a failed saving throw, they take 7d8 necrotic damage and 7d8 radiant damage, or half on a successful saving throw. You may use this ability once per long rest.

Ascendant Heritage - Demigod Of Shine And Shade (MP) Image

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