Dabbling In Fate Image

You've gained the ability to influence the threads of fate.

  • Once per Long Rest, you can automatically succeed at a mundane task which would otherwise be almost impossible.  Such a task could be, predicting the roll on a d100, banking a coin off of multiple surfaces into a cup, or blindly winning a game of chance.
  • When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a friendly creature that you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.
  • You know that fate is real. You also know that we control our own fate. And you know how to communicate that effectively. When speaking with a creature about their fate, destiny, dreams, goals, or anything that has yet to happen, you gain Advantage on any Charisma checks to persuade or dissuade that creature from pursuing the thing that has yet to happen.
Dabbling In Fate Image

Comments

Posts Quoted:
Reply
Clear All Quotes