Aspect Of The Wild Hunt Image

Once per turn, when you hit a creature with an attack and you have Hunter's Mark on that creature, you can learn one of the following about the creature- it's AC, its bonus to one of its saving throws (your choice), or its vulnerabilities, resistances, and immunities.

Once every seven days (three in the Feywild, ten in the Shadowfell) you can invoke the aspect of the wild hunt as an action or bonus action. When you do say, you may cast hunter's mark at 5th level without using a spell slot and you receive the following features for 10 minutes.

  • You receive 15 temporary hit points
  • You are immune to the frightened condition and, if you are frightened, the frightened condition immediately ends.
  • When a creature with your Hunter's Mark attempts to teleport, you may make an attack against them as a reaction, if the attack hits, their teleport automatically fails.
  • You have advantage on constitution saving throws 
  • When you miss a creature with a weapon or spell attack, they take psychic damage equal to your proficiency bonus.   
  • You may always treat a creature with your Hunter's Mark as "a creature you can see" and they cannot succeed on a stealth check against you.
  • You have disadvantage on attacks against a creature that does not have your Hunter's mark on them
Aspect Of The Wild Hunt Image

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