Being an alchemist means you can experiment and fill the mystery elixir . You can fill the elixir a number of time equal to half of your prof bonus +1 (min 2). This elixir refills over the process of a long rest. when a creature drinks your from your flask they gain a random effect from the flask potions table. When a creature takes a sip it must roll a d20 and gain the effect. you can only have the effect of one elixir at a time. you may drink the flask as a bonus action. If the effect requires a save it is equal to 8+prof+int.
1 you make drink the flask, poorly mixed and some missing things, when drinking it your body breaks down. you take 2d10 necrotic and 2d8 poison and must make a con or be blinded for one turn.
2 you make and drink the flask, It has a bitter taste to it. Your skin is now blue for 1 minute.
3 you make and drink the flask it has a silky taste. You have +5 movement for 1 minute
4 you make and drink the flask it has a bubbly taste. when you speak bubbles come out, when the bubbles pop what you said can be heard for 1 minute.
5 you make and drink the flask it has a sweet taste. you have on charisma checks for 1 minute.
6 you make and drink the flask it has a metallic taste. you have advantage on strength checks as your bones are metal for 1 minute.
7 you make and drink the flask it has a smoky taste with a hint of fishiness. You cast fog cloud centered on you.
8 you make and drink the flask it has a oily taste. You have advantage on dexterity saves for 1 minute.
9 you make and drink the flask it has a salty taste to it. Your hands and feet are webbed and you have a swimming speed equal to movement for one minute .
10 you make and drink the flask it has a cold temp. Your skin becomes a light blue and you resist cold for 1 minute.
11 you make and drink the flask it has a spicy taste. You cast dragon breathe from your mouth, you don't need the material and the spell uses fire damage. It is cast at 3rd level
12 you make and drink the flask it has no taste and when you look inside nothing is there. You become invisible for 1 turn.
13 you make and drink the flask it has a light taste. Your wrists have feathers on them and tiny wings. You gain a 10 feet flying speed. this last for 1 minute.
14 you make and drink the flask it has a funky taste. You smell rancid for 1 minute.
15 you make a flask and splash it at someone around you. chose one creature in 10 feet sphere around you, that creature must roll a dexterity save or take 3d8 acid damage and on a fail is knocked prone.
16 you make and drink the flask it has a piece of hair in it. Your body hair grows 3d6 inches for 1 hour.
17 you make and drink the flask it has a eye opening feeling. You have a third eye on your forehead, you have 10 extra feet of dark vision and have advantage on perception checks for 1 minute, but after your forehead rings and eyes go crossed. You have disadvantage on int saving throws and disadvantage on attack rolls.
18 you make and drink the flask it gives you a boost and you jump into battle. You gain 3d4 temp hp for 1 minute
19 you make and drink the flask it has a wild taste. You wild-shape equal to a level 4 druid.
20 you make and drink the flask adding everything needed and has a godly taste. You heal 2d12 and get one extra action.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/22/2023 12:32:24 AM
|
1
|
1
|
--
|
Coming Soon
|
Comments