Youve spent extensive time and research into studying the elements mastering each and every one.
- At the start of a mission you can choose to be become immune to one of the 5 elements (acid, cold, fire, lightning, thunder). If you choose not to change it, it will remain the same.
- Spell that use these 5 damage types now can damage thru immunity and the enemy will take resistant damage instead.
- ones and twos on damage dice automatically become Threes.
- On a critical hit with with any evocation spell it does max damage dice or on critical failure of a save by the enemy.
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