Your intelligence max is 9 and if it is over that lower it to 9
You have disadvantage on intelligence checks and skills and svs
Your strength is raised by 1 and charisma by 2
You have advantage on strength rolls
At the start of your turn you roll a charisma check the DC is your 8 + wisdom modifer +proficiency bonus if you beat the DC your delusion has kicked in making you powerful until your turn again
Under your delusion you gain buffs and one new attack
- You gain 10 temp hp
- You gain two temporary charges to your generation 3 feature
- You gain a Plus 4 to all damage and attack rolls
- You gain an attack called violent strike
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