You have found a way to blend your fighting style with transmutation magic, allowing your attacks to shift elements and energy types.
You have a pool of Energy Points equal to your proficiency bonus.
- When you make a melee or ranged weapon attack, or an unarmed strike, you may expend an Energy Point and shift the damage from its usual damage type to one of the following: acid, cold, lightning, fire, poison, radiant, or necrotic.
- When you take damage of any of the types listed above, you may expend an Energy Point and reduce that damage by an amount equal to your level as a reaction.
You regain all expended points when you finish a long rest.
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