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You gain the benefits of I Know a Guy, Skill Checks with Different Abilities, and Cinematic Inspiration when the proper roleplay opportunity is taken.

I Know a Guy. Once per campaign, you can invoke the phrase “I Know a Guy”. When you do, you instantly create an NPC that can help you in your current situation. In addition to describing how they can help you, you must tie the NPC to your backstory and hopefully provide a reason as to why you didn’t suggest it earlier. Maybe you owe them money, or they betrayed you, or they are usually comedically bad at what they do, or they’re your mother in law.

Skill Checks with Different Abilities. In certain cases, you can make skill checks using different ability score bonuses than the one they are designated. To do so, you must describe how you are performing a certain score by using a different ability. For example, you can use Strength (Persuasion) if you try to impress someone by cutting a stone in half to use, Dexterity (Investigation) if you try to deactivate a combination lock by trying as many combinations as rapidly as you can, or Constitution (Survival) if you try to wade through freezing waters effectively.

You can only use Strength/Dexterity/Constitution ability score modifiers in place of the defaults in Intelligence/Wisdom/Charisma skills. Should the roll still fail, you might receive inspiration instead. When calculating the new skill check, calculate the skill check as normal, subtract the original ability score modifier, and add the new ability score modifier.

Cinematic Inspiration. When important rolls don’t go the way you want them to by a small margin, you can attempt to gain a d6 to immediately add to/subtract from a roll, possibly changing the outcome. This consumes your reaction and can only be done once per long rest.

To gain this d6, you must sacrifice something important in the heat of the moment. This could be a valuable item, a crucial piece of information, a secret piece of backstory, etc. When doing so, you must cinematically describe how it occurs and why the thing you are about to lose is important. Is it by monologue? Is it by slow-mo with narration? Is it by a flashback? It is up to you. Although, as incentive, a more cinematic description can give you advantage in the roll of the d6.

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