Depending on the situations your character goes through, and the DM, your character can rack up to 10 Stress points. At 10 points, your character enters forced initiative with everyone around them and must attack the closest person. This lasts for 4 rounds and by the third round, the character has to make a mad dash to escape the combat order. On a successful flee, they regain themselves with no recollection of the events. On a failed flee attempt the character will continue combat, falling unconscious at the end of the 4th round, again with no recollection of the events after waking up.
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