You've honed your Ranger training to deconstruct your enemies plans. Where there are tracks, there are two locations. The place that was left, and the place that is next. An issue is caused by something. Something's happen for reasons. Reasons have explanations. The clues add up, and you've gotten very good at math.
- It only takes you moments for you to detect things out of place. You can now take the Search action as a Bonus Action.
- Your deduction skills have taught you to predict the enemy's next move. You learn the Deduce Action. You can target 1 hostile creature to learn their next Action. Roll an Intelligence(Investigation) check with a DC = 20 - Proficiency Bonus. On a success, you learn the targeted creature's next Action, as they would take it in the situation at the time of your deduction. Your success will not influence that creature's next decision. You can use this ability a number of times equal to your Proficiency Bonus. This ability recharges after a long rest.
- If the Deduce Action succeeds, your next successful attack against the target deals an extra 1d8 damage of your weapon's damage type.
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