You’ve manifested some of the power of the Giants, granting you the following benefits:
Runic Infusion. As a bonus action, you can touch a simple or martial weapon and inscribe it with a rune. That rune correlates to one of the following damage types: psychic (seiðr), cold (nepja), fire (ignis), lightning (elding), or thunder (þruma). For the next minute, the weapon deals an extra 1d6 damage of the chosen type when it hits. You can use this bonus action a number of times equal to your proficiency bonus per long rest.
You can not have this effect active more than once on the same weapon.
Ability Score Increase. Increase your Strength, Constitution, or Wisdom by 1, to a maximum of 20.
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