Spirit Speaker Image
Prerequisite: Requires a Charisma Score of at least 12
 

After a traumatic experience, or with extreme practice, it is possible to communicate with previously invisible spirits in a dimension connected to the physical realm. (Your DM will play as the spirits). These spirits can only be heard and seen by you. They resemble small humanoid creatures made of a substance similar to smoke or mist, and typically have one-syllable names. They make little to no effect on the physical realm unless actively trying, and cannot pass into other dimensions. The Spirits can understand any language spoken. The spirits don't often stay in one place, but sometimes they can befriend you and aid you in your adventure(Your DM will decide if they decide to do so). A befriended Spirit forms a mental bond with you, allowing you to understand all languages, and they also emulate your own ability scores perfectly. You can have up to 5 spirits befriended.

At Level 4(or when you first get the feat), the spirits can converse with you, and spy on enemies. They can perform several actions, such as moving objects of a Small or smaller size, or disarming traps. The DC for this is 16. Add any modifiers that seem suited for the action.

At Level 7, the spirits can aid you in combat. Four times per long rest, if an enemy creature deals damage to you, as a reaction make an attack roll against the same creature with no added bonuses. If the attack hits, the spirit deals 1d4 force damage to your attacker.

At Level 10, you can command other spirits who have not befriended you. After a successful DC 13 Charisma Check, any spirits in the area will obey one command each. They can perform the same abilities listed in the previous two sections. Their performance does not change with your level increase.

At Level 14, any Spirits befriended to you for at least 10 days strengthens its connection to you. The DC for spirits to perform actions is now 13, and they can now move objects that are of a Medium or smaller size. The damage they deal is increased to 1d6.

At Level 20, any Spirits befriended to you for at least 10 days strengthens its connection to you. If the spirit joined you any time after level 14, use this section. The DC for spirits to perform actions is now 10, and they can now move objects that are of a Large or smaller size. The damage they deal is increased to 1d8.

Spirit Speaker Image

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