You are a force to be reckoned with on the battlefield, a lone warrior capable of taking on hordes of enemies without breaking a sweat. This feat empowers your ability to stand alone against overwhelming odds.
Features:
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Unyielding Might: You gain a +2 to constitution and a +1 to strength or dexterity.
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Solo Warrior: When you are not within 30 feet of any ally, you gain the following benefits:
- Your AC increases by 2.
- You have advantage on saving throws against being frightened or charmed.
- You deal an additional 1d6 damage on all attacks.
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Indomitable Presence: You have advantage on Charisma (Intimidation) checks made against enemies within 60 feet. Additionally, creatures of CR 1/2 or lower will automatically become frightened of you unless they succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Strength or Dexterity modifier).
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Last Stand: Once per long rest, when you are reduced to 0 hit points but not killed outright, you can choose to drop to 1 hit point instead. You gain temporary hit points equal to your level + your Constitution modifier. During this Last Stand, you have advantage on all attack rolls and deal double damage with each successful hit. This effect lasts for 1 minute, after which you suffer one level of exhaustion and fall prone for at least 2 minutes.
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