Prerequisite: Requires a Strength score of 13 or higher
Because of your dangerous lifestyle full of spontaneous fights, you have become accustomed to fighting with whatever is nearby. With your skills you are able to turn mundane objects into deadly weapons.
- Increase your Strength or Dexterity score by 1, to a maximum of 20.
- You are proficient in improvised weapons and unarmed strikes.
- While holding an object, it becomes an Improvised Weapon. Refer to the Improvised Weapon table for calculating damage. An object's weight must be equal to your carrying capacity divided by 3 or lower to be wielded as an Improvised Weapon (e.g a human with 15 strength can wield any object 75 lbs or lighter). All Improvised weapons have the Thrown property (range 20/60) unless it weighs more than your carrying capacity divided by 9 (e.g. a human with 15 strength gains the Thrown property on any Improvised Weapon 25 lbs or lighter).
| Improvised Weapon Size | Damage Die | Properties |
|---|---|---|
| Tiny (bottle, lock) | 1d4 | Finesse, light |
| Small (chest, lute) | 1d6 | Finesse |
| Medium (barrel, chandelier) | 1d8 | Heavy, two-handed |
| Large (cart, 10-ft.-by-10-ft. window) | 1d10 | Heavy, reach, two-handed |
Previous Versions
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8/30/2019 8:15:58 PM
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5
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8/30/2019 8:18:02 PM
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8/30/2019 8:31:01 PM
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8/30/2019 8:41:48 PM
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2
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