Prestige 2:
Bonds Beyond Time: Your soul is permanently attached to your closest ally and friend, allowing the both of you to access the all the other's abilities, features, thoughts and powers . While you are taking the same turn, you can take any actions the other creature could take (if those actions cost resources/have a recharge, they still cost those resources for the creature with the ability). Neither of you can be killed or separated until both of you are.
Divine Beast: If you have the Divine Beast creature type, all abilities that require a specific creature type are not applicable to you, unless that type is "Divine Beast". If you force a creature with any other type to make a saving throw, the DC for that saving throw is increased by 10 (20 to 30). Your thunderforce attack now works on all creatures who are a lower level/CR than you, instead of CR 10.
Prestige 4:
Time Authority: When a creature you can see would manipulate a dice roll outside of their regular bonuses with abilities like portent, guidance, flash of genius, or the result of a roll such as with legendary resistance, you may use your reaction to restore the original timeline, negating that effect.
Redisplace: You may use an action on one creature you can see who is currently not in their own timeline, whenever they have traveled to the past or the future. they must make a charisma saving throw against your spell save dc, or be shunted back to the time they originally came from.
Prestige 6:
Time Breaker: Once per long rest, when you or your beast dies you may reset yourself to your perfect state in the exact state you were in one minute prior.
Time Magic: You have the special graviturgy/chronurgist wizard spells prepared. Graviturgy/chronurgist wizard subclass features have no effect on you.
Prestige 8:
Ride of the Valkyries: When traveling, you may step out of the normal flow of time, appearing at any unoccupied point you are aware of. No time passes while traveling this way.
The Legendary God Cards: You hold three cards that work as a form of aspect to enforce the rule of the true timeline. Each card has it's own punishment for breaking the laws of time within Disdia.
The Tormenter: If you stop time, you are tormented by a crushing force of judgment. you fall prone, your speed becomes zero, you cannot cast spells, and you take 100 points of force damage at the end of each of your turns while time is stopped, as a unbelievable gravity crushes your body and beyond.
The Sky Dragon: If you manipulate time in another way that is not stopping or traveling in time, the Divine beast of time, Slifer becomes aware of your exact location and identity. For each time you activate this card, he deals 1,000 more points of damage to you with his next attack or ability.
The Winged Dragon: If you travel backwards or forewords in time, your maximum HP becomes 1 instead of it's normal value (is not reduced). In addition, you appear in that timeline inside of a gigantic golden ball with 7,999 hit points and immunity to fire damage (AC 1, saves auto fail) that protrudes bright light in a 300ft radius. The ball is broken and will open when it's hit points reach 0.
Comments