This feat allows you to jump again after jumping once on your turn. The jump's distance equals your base jump distance and can be used once in midair as a bonus action. The jump resets once you touch the ground, but cannot be used again until your next turn. The physics of the jump cannot be easily exploited, jumping again in midair would be like landing on and jumping off an invisible platform in midair. It cannot be used to cancel fall damage, using a double jump after falling some distance causes you to take fall damage.
Comments