Frequent visits to Death’s Realm has equipped a caster with the ability to stand as gatekeeper to Death itself.
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Soul Ward: A prayer placed onto a willing entity, by the caster, to ward them against Death. The duration of the ward lasts until the caster completes a long rest. Maximum amount of wards is limited to the caster’s proficiency bonus and only one ward on a single entity per the caster’s long rest.
Upon the warded entity dieing, the caster immediately becomes aware and may elect to expend the ward, instantly reviving that entity to full health.
Death’s gambit:
Denying Death another soul comes with risk. Upon revival of an entity, the caster can choose to suffer one point of exhaustion or roll a death save. Accumulated failed death saves and points of exhaustion can only be restored via a long rest.
Previous Versions
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1/5/2024 2:37:00 PM
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Coming Soon
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