You gain the trait Patience. As a patience soul user, you are able to wait for the right moment to strike your enemies and or channel your inner magic to increase your attack. You gain proficiency with finesse type weapons, and are able to stun an enemy with string magic. Patience soul users are also naturally gifted with the ability of time manipulation.
Stand Still: When you stay still you have two options. You can empower your next attack with a 1d4 that increases by 1d4 with every level, or you can avoid any attack that targets only you, however you can not take any other action when you stand still. Area of effects will still hit you if you are avoiding attacks. Allies also are not able to heal or buff you if you stand still or else you loose concentration. When you lose concentration your empower breaks or if you used stand still to avoid attacks you the first enemy that targets you gets advantage on the next attack
Strings: You can use any spell slot to cast strings and restrain an enemy you target. After 1st level, every 2 levels after you can cast an extra string. The targets must roll a Dex Saving throw.
Time Manipulation: As a patience user you can use your soul to break through a time stop. You gain 2 turns during any time stop. At level 15 you can also reverse a round once every long rest.
Ability Score Increase: gain 1 extra Dexterity
Comments