Your understanding of necrotic damaging spells has become so extensive that you learned to use you life force to couse one of the following effects:
- you can choose to sacrifice half your life force to increase the spells necrotic damage to that amount. You cannot go lower than one hit point. Afterwards you take 1 point of exhaustion, and and cannot move, or take an action the next round.
- you can choose to half the damage of a necrotic damaging spell in order to absorb the damages healing yourself . If the spell would damage them past 0 hit points. You will stop regaining health.
- you choose to cast it on a willing person transfering your life force to them. You receive the damage roll healing them the amount of heal from the damage you take. This will end when you reach 1 hit point. Afterwards you will suffer from 1 point of exhaustion, and cannot move or take an action the next round.
- you can choose to absorb a 1st level spell slot from any spell casting creature in stead of dealing damage. That creature loses his next turn and takes 1 point of exhaustion. And can no longer use that spell slot until they've had a long rest. You regain one 1st level spell slot.
You can only use this feat one time. Then you will need to take a long rest to use it agin.
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