NOTE: PC vampires really upset the balance of the game. The sunlight thing, needing to feed on humans, can't enter if not invited, must have a special resting place, and running water doing damage does somewhat counter that. But it's still OP. But here it is for those who want to walk on the dark side!
Adds all the traits of a Vampire Spawn to the D&D Beyond character sheets of a PC. This will turn any PC into a vampire. Gives +4 to STR, DEX, CON (up to a max of 20). Adds all the resistances. This is already way overpowered for a PC so I added vulnerability to fire and radiant damage as they make sense. I did add the Mist/Bat shapechanging from a full vampire, as no PC is really going to be a spawn unless it's the spawn of another PC. But shapechanging is WAY OP and should be allowed at the discretion of the DM. But everything else is spawn stats to not make this a totally overpowered feat. More than it already is.
I also built it so regeneration is a 1D10 roll instead of 10 flat (spawn) or 20 (Vampire) each turn, to nerf it a bit. The additional necrotic bite damage and the regeneration show up under "attacks" as actions for ease of finding them. They are not actions. Just helps to have them in a handy place instead of searching the sheets.
Claws are DEX-based, as they seem like light/finesse weapons to hit with. Bite is STR-based, as that seems right for a bite.
To make this truly a curse, I added some rules requiring feeding once every 3 days. And I adapted their need to have "dirt from where they were buried/turned". What if they were turned on a ship? In a castle? Or any other place that doesn't have dirt? So my Vampires just need graveyard dirt collected on a night without a moon. And if they spend more than a week away from this established coffin/resting place, they will be forced to return as mist to their nearest one. If one doesn't exist, has been destroyed, or they are unable to get to it, they will die at the end of that night. As mist they can move about 2 miles an hour. This is why Vampires don't often venture far from their lairs.
In short, if you want your players to become vampires, use this feat to do it. Yes, it's overpowered, but I've tried to give it enough downsides to be a real curse and not just a boon.
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