Increase Constitution ability score by 1, to a maximum of 20.
You gain proficiency in saving throws using the chosen ability because of all the trial and error that has occurred.
You have become an expert with constructing potions and elixir's while adventuring. You can create 4 potions per long rest, and they will expire after 24 hours. Roll on the table below to determine your creations. Potions will last 12 hours when used.
*When taking the potions roll a d20 and if roll below a 5 the potion fails*
1-5 Failure
6- Potion of Invisibility, you become invisible and everything you are carrying becomes invisible
7- Potion of Heroism, you gain 20 temporary hit points
8- Potion of Giants, your size increases by 1 and your strength score goes up to 26
9- Potion of Animal Friendship, you can cast the animal friendship spell (save DC 13)
10- Potion of Flying, you gain the ability to fly
11- Potion of Advantage, you gain advantage on ability checks, initiative and attacks (if you roll a 1 at any point the effects are lost)
12- Potion of speed, you gain the effect of the haste spell
13- Potion of Comprehension, you gain the effect of a comprehend languages spell
14- Potion of Fire Breath, you can use a bonus action to exhale fire 30 feet. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save
15- Potion of Water Breathing, you can breathe underwater
16- Potion of Reduce or Enlarge? You roll a d20 (1-9 you reduce, 10-20 you enlarge)
17- Potion of Climbing. You gain a climbing speed equal to your walking speed and have advantage on climbing checks
18- Random Potion of Healing (Roll d20 1-4= 1d4+2, 5-9= 4d4 + 4, 10-14= 8d4 + 8, 15-20= 10d4 +20)
19- Potion of Luck! Roll 3d20 and you can use these in place of luck points
20- Automatic Long Rest potion
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