You are filled with Justice and with it you gain
Sharpshooter: Any range attacks you make can attack at twice the range. At level 10 you role advantage to hit at normal range. Spell range also increases with double range
Yellow aura: You can use yellow magic as projectiles instead of normal ammo. At level 10 your yellow magic will home in onto the enemy and will deal any of these 3 effects. Slow, Stun, or knockback by 20ft. Using normal ammo though will give the normal ammo twice the damage.
Arrow Volley: When using arrows to attack, you can split your arrow into 2 at will targeting two different creatures. At level 10 you can split it into 5 different arrows. At level 15, it becomes an area of effect as the attack becomes a swarm of arrows. Yellow magic works as well. Arrow volley uses Justice tokens.
Bullet swarm: When you fire a gun, your bullet can split like an arrow, however it only adds a dice roll to it's damage and can only target the same enemy. At level 10 it increases the dice roll up by 3, and at level 15 it becomes an area of effect in a cone shape effecting the area in front of you only up to it's range. Bullet Swarm uses Justice Tokens
Deflection: At level 7 When a projectile of any kind goes straight towards you or your ally, you can fire your weapon at the projectile and deflect it back at the enemy. This uses Justice Tokens.
Justice Tokens: You gain Justice tokens to activate these 3 effects, Arrow volley, bullet swarm, and deflect projectiles. You have 3 Justice tokens plus proficiency bonus every long rest.
Gain proficiency with ranged weapons
Gain proficiency with perception
Gain immunity to blindness
+ 1 Intelligence
+ 1 Dexterity
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