Green Druid Specialization Image
Prerequisite: Requires Green Druid level 12
 

As a Green Druid, you walk the line of life and death itself.  Creation and decay.  What you do with these powers are up to you, this is but one of countless choices you must make as you walk this line.

 

Wildshape Focus:

You are more in-tune with the changing tied to so many of Nature's processes, and as such, you gain more skill and benefit from changing yourself.

1. Wildshape forms will use the maximum HP, not rolled.

2. You have access to an increased CR of Wildshapes equal to your proficiency bonus.

3. When using Wildshape, you can remain in shifted form for additional hours equal to your proficiency bonus.

4. When using Wild Shape, you gain a bonus to your AC equal to your proficiency bonus.

5. If the chosen form doesn't have a multi-attack feature, it gains one and makes an extra attack as part of its attack action. If the chosen form already has a multi-attack, it gains another attack as part of its attack action.

 

Gravemaster Focus:

You are more in-tune with the processes of decay, and are able to postpone it or pause it entirely.

1. If you do not already have a spell that allows you to summon or raise undead, you gain access to the spell Animate Dead.

2. The size category of creatures you can animate increases to include large and you can animate creatures with a CR equal to your druid level divided by 3 rounded down.

3. You can summon/create/maintain additional creatures equal to your proficiency bonus.

4. Creatures you animate yourself are entirely under your control as long as the spell specifies for, and any brought under control by your Undead Command feature will remake their checks after an hour, not on their initiatives.

5. Creatures you animate or have under your control are immune to your Aura of Death, Green Hue, and Foul Smell abilities.

Green Druid Specialization Image

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