Werebear 1 Image

Like other phenotypes in this tome, a werebear is still plagued by the Beast Within’s demand for mortal flesh. However, those who bear the bear’s mark appear to have a natural grasp over this hunger that far exceeds other phenotypes. So much, in fact, they are able to focus entirely on hunting other beasts for sustenance, as opposed to villages filled with innocents.  Particularly, it appears that the Beast Within manifests slightly differently in these creatures, leading their hosts to believe they are in some way blessed by the disease, instead of cursed by it. Werebears see them- selves as nature’s guardians given form, and take on the role of shepherds, wardens, and guides for those who find themselves lost in the vast wilderness which populates their regions. - VR

  • Shapechanger. You can use your action to change into a Large bear-humanoid hybrid or into a Large bear, or back into your true form. Your statistics, other than your size and AC, are the same in each form. Any equipment you are wearing or carrying isn't transformed. Your movement speed in Bear or Hybrid form is 40 ft., and you gain a 30 ft. climbing speed. You revert to your true form if you die. Your AC is the same in Hybrid form as your Humanoid form but in full bear form is 13+dex+con. You can still use weapons in Hybrid form. 
  • Keen Smell. You have advantage on Wisdom (Perception) checks that rely on smell.
  • Natural Weapons. You gain two natural weapons which can only be used in your Bear or Hybrid form; a Bite and Claw attack.  Your bite attack deals 2d8 piercing damage. Your claw attack deals 2d6 slashing damage. You may add your strength modifier to these attacks. 
  • Multiattack. You can make two claw attacks.
  • Lycan Resistance. You gain resistance to bludgeoning, piecing and slashing damage from nonmagical attacks that aren't silvered while in Hybrid or full form. 
Werebear 1 Image

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