This is a feat that your DM may allow you to take after you have worked for it through roleplaying efforts, usually by being trained by someone already proficient in the skill over a period of time in game. This feat will award you abilities regarding safely moving through specific environments. You have been trained in one or more of these areas, such as forests, or grasslands, or tundra, or coastal areas, or even urban settings. You have worked with a tracker, a scout, and/or a ranger that has these skills and have practiced them yourself. You have trained in and are able to train others with hand signals and other forms of communication that allow you to pass simple messages by these hand signals to anyone in your group that can see you.
In the environments you have trained for and have experienced, you gain:
- Expert level in survival checks that involve tracking, and moving with stealth while traveling in these areas.
- A bonus to your perception (active and passive) to recognize dangers, traps, and things that are out of place.
- Advantage in handling animals used to move yourself and your gear while scouting
The effort to attain this skill should be noted in your backstory. To qualify for this feat, you must have attained at least 4 levels in one or more classes. You must also have spent time in game, or during "downtime," under the tutelage of someone proficient with these types of equipment and skills
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