When you are reduced to 0 hit points you release a burst of radiant and necrotic energy.
All creatures within 20 feet of you must roll a dexterity saving throw against your spell save DC. On a failed save they take 1d4 Radiant and 1d4 Necrotic damage, or half if they succeed.
For each level above 2, Chosen of Azroth's damage is increased by 1d4 radiant and 1d4 necrotic.
You heal for half the damage done.
The effect can only occur once per 1d8 days.
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