Lycanthropy Image

So, you've been bitten by a werewolf and contracted lycanthropy. Woof, am I right?

A werewolf is a savage predator. In its humanoid form, a werewolf has heightened senses, a fiery temper, and a tendency to eat rare meat. Its wolf form is a fearsome predator, but its hybrid form is more terrifying by far -- a furred and well-muscled humanoid body topped by a ravening wolf's head. A werewolf can wield weapons in hybrid form, though it prefers to tear foes apart with its powerful claws and bite.

Most werewolves flee civilized lands not long after becoming afflicted. Those that reject the curse fear what will happen if they remain among their friends and family. Those that embrace the curse fear discovery and the consequences of their murderous acts. In the wild, werewolves form packs that also include wolves and dire wolves.

You gain a Strength of 15 if your score isn't already higher, and a +1 bonus to AC while in wolf or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.

Vulnerability. The werewolf has vulnerability to silvered weapons.

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: reach 5 ft., one target. Hit: (1d8 + STR) piercing damage. If the target is a humanoid, it must succeed on a Constitution saving throw (DC 8 + PB + CON) or be cursed with werewolf lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: reach 5 ft., one creature. Hit: (2d4 + 2) slashing damage.

Lycanthropy Image

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