You have been cursed by the dark spawn Efrati inheriting the ability to switch the original nature of the world around you. The curse appears as a dark tapestry on the back of the victim and can't be removed through conventional means. The curse requires that you release negative energy every two hours, but through better control of the curse you can apply the negative energy in special ways.
Inverse Terrain
~ within a 30ft radius all terrain is turned into difficult terrain. It appears as dark hands shrouded in negative energy lunging at anyone that steps inside.
Efrati's Dark Shield
~ When a spell and or item is used within the users domain the effects of said items/spells are reversed or nullified. any attacks made against the user are partially reflected back at the enemy for half the original damage.
Divergent Dark Fist
~ The user shrouds their fist in negative energy that increases their unarmed attack range by (5ft) and damage by (1d8). (scales every 5th level).
Harness The Dark
~ When slightly obscured you can see enemies as if they were in daylight if they are similarly obscured or in darkness as well as having advantage on stealth and intimidation checks.
Shangrilah's Final End
~ Through the usage of two negative charges you can cast a 15ft cone of pure negative energy that applies the "inverse" effect permanently , causing the target to become extremely sickly making them take 1d8 necrosis damage at the end of their turn. the target must succeed a DC 15 constitution check.
Efrati's Monster In The Closet
~ The negative corruption of the Dark Tapestry on the users back causes them to transform into a dark projection of negative electric energy that mindlessly attacks anything near by even allies.
The wielding of the curse only comes with three charges that which when all are consumed the user suffers from a level of exhaustion and (1d8) damage. When all charges are consumed at once the user suffers (2d10) damage and is left unable to move for 5 hours.
Comments