While drunk, your divination abilities are both more potent and less controlled.
Once per day, while drunk, you are able to target a creature and make a DC 13 insight check (on which your drunkenness does not give you disadvantage) and request to see something unspecific. You may request knowledge of the targets insecurities, hopes and dreams, any dark secrets they keep from their loved ones, ect. Once you've acquired this knowledge, make a DC 13 intelligence save with disadvantage. On a failure, you loudly blurt out what you just learned.
Comments