Steady Hand Image
Prerequisite: Strength 13 or higher Must be a Monk
 

You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:

  • You have advantage on attack rolls against a creature you are above.
  • You can use a ki point to try to [Tooltip Not Found] any creature you succeed on attacking.
  • To avoid this, make another constitution check (DC 15). If they succeed, the creature doesn’t get afflicted but takes half 2d6 damage ontop of normal damage. If they fail, they take an extra 2d6 damage and fall proneand [Tooltip Not Found]. They can make a constitution roll at the end of their turns to try and “wake up” their body. When they break out they are still prone until they use half movement to stand. 
Steady Hand Image

Comments

Posts Quoted:
Reply
Clear All Quotes