You are completely at home aboard a ship, gaining the following benefits:
- Increase your Dexterity score by 1, to a maximum of 20.
- You gain proficiency in Acrobatics.
- When you make an Acrobatics check to keep your footing on a ship, a Sleight of Hand of hand skill check dealing with knots or ropes, or any check using Vehicles (Water), you double your proficiency bonus to the check.
- Climbing no longer costs you extra movement.
Previous Versions
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9/2/2019 9:34:55 PM
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Aaaarg, I love it. A boost for the mighty seafaring adventurer.
Thanks! Made it for the saltmarsh game I was running. Glad you liked it!
+ nice name And description that feels like original content.
+ Balanced dnd friendly Stats And bonuses
Great work I Will copy into my collection if you do not mind :D
Go right ahead!
This is great... need to see if it complements or duplicates my existing talents as Brandy, the Selkie Pirate Captain/Barmaid Bard.
Definitely love it. You made it sound like original content while also completely making a new thing. Also like that it is pretty balanced, although it is pretty good if your character is a sea adventurer type. I really want to do a seafaring, or water based campaign soon, and this will really help. Maybe a ranger or rouge with variant human so I get it at level one, or otherwise get it as soon as possible. Cool feat anyway, I will definitely use it soon :) I also really like how it is simple but also not overpowered or underpowered. Though I am curious what if I already have expertise (if I am a rouge), will that also double on a ship? For instance if I have expertise in acrobatics, will that expertise be doubled, or simply stay the same. I am relatively new to D&D and would like to know.