Trident Mastery Image

The trident is a challenging weapon to learn, with its own unique fighting style. Learning to master the trident takes discipline, but it rewards you for your dedication with effective battle field abilities. You gain the following benefits

  • Increase your Strength or Dexterity score by 1, to a maximum of 20.

  • When a creature up to one size larger than you attacks you with a melee weapon and if the attack misses, you may use your reaction to catch their weapon and disarm them by making a Strength (Athletics) or Dexterity (Acrobatics) against your own if the target fails their weapon is disarmed, and the weapon is thrown 10 feet in a direction of your choice.

  • On a critical hit with your a melee or ranged attack with this weapon, you may attempt to pin a creature up to one size larger to a wall or ground as a bonus action. The target must make a Strength (Athletics) or Dexterity (Acrobatics) against your own, if the target fails it is restrained. You can choose to leave weapon and it can be removed with a Strength check (DC = 8 + Strength Modifier + proficiency). If the target succeeds the weapon is removed on a fail it deals 1d6 piercing damage and the target remains restrained. The save attempt can be done in the start or end of every turn
Trident Mastery Image

Comments

Posts Quoted:
Reply
Clear All Quotes