You have learned to maneuver your floating disk to not only provide you with a means of transportation, but as both a way to attack and defend yourself.
Disk Rider: You can ride atop any floating disk you create, so long as it has the capacity to support your weight. You may spend a move action to move the disk with you on it up to 30 feet, but the disk cannot move itself or you more than 5 feet above the ground at any time. When you cast floating disk, you can step onto the disk in your space as part of the action required to cast the spell.
Spurn Gravity: While astride your floating disk, you can use the dash action to move an additional 30’ and to fly higher than 5 feet above the ground. However, you must return to a location 5 feet above a stable surface before the end of your turn or fall. If you take damage from this fall, you fall prone atop your floating disk.
Force Check: you may take an Attack action to veer the disk into a creature, dealing 1d8 force + CHA modifier. You can use a bonus action to try to shove the target of that attack. The shove attack is an Athletics(CHA rather than STR)
Defensive Disk: While riding atop your floating disk with at least one hand free, you can spend your reaction to grip the disk by its edge, tilt it, and use it to deflect blows. Until the beginning of your next turn, your floating disk grants you a shield bonus equal to your proficiency bonus.
Drifting Defense: Whenever you move at least 10 feet during your turn, you can activate the defensive disk trick as a bonus action.
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