Your lying ability surpasses most, this leads to you having more persuasive manipulation techniques. Each level you gain 1 dice, and you start with 2 at level one. You can spend dice to employ your tactics upon targets.
Tricks of the Trade: Use a charisma based skill you are proficient in - 0 dice
Quick Learner: Use a charisma based skill you are not proficient in - 1 dice
Flattery: Cover a failed charisma check with compliments, gaining favour in your enemies eyes- 2 dice
Uncanny Avoidance: Get yourself out of a sticky situation using your charisma - 2 dice
Treasure Trove: Pass a history or deception check to learn, recall, hide, or plant information from a conversation in secret. - 3 dice
Silent Persuasion: Stop talking, and make your target feel guilty. - 3 dice
Gaslight: Make your target question their reality, your personality, and their morality. -5 dice
Ultimatum: Make one final demand, your target may comply, or risk your non-compliance. -5 dice