Liar's Dice Image
Prerequisite: A Charisma score of 14 or higher
 

Your lying ability surpasses most, this leads to you having more persuasive manipulation techniques.  Each level you gain 1 dice, and you start with 2 at level one. You can spend dice to employ your tactics upon targets.

Tricks of the Trade: Use a charisma based skill you are proficient in - 0 dice

Quick Learner: Use a charisma based skill you are not proficient in - 1 dice

Flattery: Cover a failed charisma check with compliments, gaining favour in your enemies eyes- 2 dice

Uncanny Avoidance: Get yourself out of a sticky situation using your charisma - 2 dice

Treasure Trove: Pass a history or deception check to learn, recall, hide, or plant information from a conversation in secret. - 3 dice

Silent Persuasion: Stop talking, and make your target feel guilty. - 3 dice

Gaslight: Make your target question their reality, your personality, and their morality. -5 dice

Ultimatum: Make one final demand, your target may comply, or risk your non-compliance. -5 dice

Liar's Dice Image