You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
- Using a healer's kit to stabilize a dying creature no longer consumes a charge of the kit.
- When stabilizing a dying creature using a healer's kit, you may choose to use 1 charge of the kit. When you do so, that creature regains 1 hit point.
- As an action, you may spend one use of a healer's kit to tend to a creature and restore a number of hitpoints equal to 2 × the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again in this manner until it finishes a short or long rest. When rolling Hit Dice to restore health during a short rest, instead of rolling, this creature takes the maximum value for each Die spent.
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Posted Jan 25, 2024As I cannot make changes to published pieces, I'll give a small clarification/change here. When stabilizing a creature, the 2nd bullet describes using 1 charge to regain 1 hit point. This ability only allows 1 charge to be used when stabilizing the target creature. This does *not* allow the character to, for example, spend 100 gold on 10 kits to restore 100 hp to your downed party member.