
You've learned to swing your strikes in ways that make it hard to avoid, allowing you to pressure an opponent to great effectivity. You gain the following benefits:
- When you miss a melee attack using a Club, Greatclub, Mace or Morningstar and the roll isn't a 1, you can deal the weapon's damage equal to your strength modifier (minimum of +0) to that creature anyway.
- When you score a critical hit against a target creature using a Club, Greatclub, Mace or Morningstar, you daze the creature. The target creature will have disadvantage on attack rolls and saving throws until the start of your next turn.

Comments