Hunter's Mark as a feat rather than a spell. As inspired by TotalPartySkill.
On your turn, you can use Hunter's Mark as a bonus action.
You choose a creature you can see within range and mark it as your quarry. Until the Mark ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.
If the target drops to 0 hit points before the Mark ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
You can invoke Hunter's Mark a number of times equal to your proficiency bonus, with all uses regained on a long rest.
Hunter's Mark ends early if you are knocked unconscious.
(Rangers or Oath of Vengeance)
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