Martial characters select two maneuvers at first level, and one additional maneuver at every ASI level thereafter. Whenever you level up, you can also replace one maneuver you know with a different one. You may use a maneuver once per turn.
Maneuvers are fueled by superiority dice. Martials begin with three superiority dice (which are d8s) at level one, and gain an additional die at level five, level eleven, and level seventeen. Superiority dice refresh on a short or long rest.
Maneuver save DC = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
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