Prerequisite: Requires Monk
Rigorous training in the martial arts have hardened you and honed your mind and body into a weapon.
Living Weapon:
At 1st level the martial art's die is a d6. At 5th it becomes a d8, 11th 2d6, 17 3d6.
Flow:
On critical hits with an unarmed strike or monk weapon you regain one key point.
Improved techniques:
- Patient defense can be used as a bonus action with no Ki cost if the monk spends it's movement instead.
- Step of the wind no longer costs ki but still requires a bonus action.
- Stunning strikes can be used a number of times a day equal to your proficiency modifier after which it costs a KI point as normal.
- At Monk Lvl. 11 the number of flurry of blows attacks increases to 3, at 20 this increases to four unarmed strikes.
- When a monk uses a weapon with the versatile property with two hands they may add +1 to the damage modifier.
- As a reaction you may Block, reducing an attack that hits you damage by your martial arts die + Con. Modifier
Timeless Body: In addition to the benefits of timeless body you may recover one point of exhaustion as part of a short rest.
Empty Body: Works as a bonus action instead of a full action.
Perfect Self: The monks Constitution and Wisdom score both increase by +4 and now have a maximum of 24.
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