You've mastered your craft, which just so happens to be.. crafting.
- Craftsman's Insight: You gain advantage on Intelligence (History) checks related to the origin, craftsmanship, or historical significance of objects, artifacts, or structures.
- Your specialty is tailoring gear for others' use. When you are crafting an item intended for a creature other than yourself, you gain advantage on the relevant Artisan Tool Skill Checks.
- Reverse Engineer - You can choose to destroy a crafted item in your possession with the intent to create a recipe/schematic for the device. Spend 1 hour breaking apart the device documenting how it works and how to recreate it. This can be done during a short rest.
- The DM will determine the relevant Tool Check(Tinker's, Smith's, etc.) for the device.
- On a failure, the device and raw materials are destroyed.
- On a successful check, you create a Recipe for the device.
- The DC of the check is dictated by the device's rarity.
- Common: DC 16
- Uncommon: DC 18
- Rare: DC 20
- Very Rare: DC 25
- Legendary: DC 30
- Roll an Intelligence check to harvest any raw materials from the device.
- < 10 = All raw materials are lost
- 11-19 = You are able to save all but 1 raw material, usually the key ingredient like a power source.
- 20+ = You save ALL the raw materials from the device.
- The DC of the check is dictated by the device's rarity.
Previous Versions
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1/27/2024 5:21:11 PM
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Coming Soon
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