Master Craftsman Image

You've mastered your craft, which just so happens to be.. crafting.

  • Craftsman's Insight: You gain advantage on Intelligence (History) checks related to the origin, craftsmanship, or historical significance of objects, artifacts, or structures.
  • Your specialty is tailoring gear for others' use. When you are crafting an item intended for a creature other than yourself, you gain advantage on the relevant Artisan Tool Skill Checks.
  • Reverse Engineer - You can choose to destroy a crafted item in your possession with the intent to create a recipe/schematic for the device. Spend 1 hour breaking apart the device documenting how it works and how to recreate it. This can be done during a short rest.
    • The DM will determine the relevant Tool Check(Tinker's, Smith's, etc.) for the device.
    • On a failure, the device and raw materials are destroyed.
    • On a successful check, you create a Recipe for the device. 
      • The DC of the check is dictated by the device's rarity.
        • Common: DC 16
        • Uncommon: DC 18
        • Rare: DC 20
        • Very Rare: DC 25
        • Legendary: DC 30
      • Roll an Intelligence check to harvest any raw materials from the device.
        • < 10 = All raw materials are lost
        • 11-19 = You are able to save all but 1 raw material, usually the key ingredient like a power source.
        • 20+ = You save ALL the raw materials from the device.

Previous Versions

Name Date Modified Views Adds Version Actions
1/27/2024 5:21:11 PM
4
1
1
Coming Soon
Master Craftsman Image

Comments

Posts Quoted:
Reply
Clear All Quotes