When in Hybrid form, if you start your turn with fewer hit points than half your hit point maximum, you must succeed on a Wisdom saving throw (DC dependent on current curse level) or move directly toward the nearest creature and use the Attack action against that creature. If you’re concentrating on a spell or are under an effect that prevents you from concentrating (such as the barbarian’s Rage feature), you automatically fail this saving throw.
The Wisdom saving throw DC is equal to 9 + your current curse level. Curse levels range from 1 to 10. Whenever you fail a saving throw this way your curse levels increase by 1.
Your curse level grants you additional benefits the higher it is, due to the beast within gaining more power. These effects only apply when in Hybrid form and are cumulative unless otherwise stated:
1-4: Normal Feral Might (+1 damage on melee strikes) and Resilient Hide (+1 AC) features
5-8: You gain the ability to Dash as a bonus action. Additionally your Feral Might now does +2 damage on melee strikes instead of +1.
9+: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest. Additionally your Feral Might now does +3 damage on melee strikes instead of +1.
A properly prepared elixir will reset the curse level to 1.
Comments