Prerequisite: Requires a Dexterity score of 13 or higher and proficiency with thieves' tools
Due to your training in the larcenous arts of thievery and general skullduggery, you gain the following benefits.
- Choose one of your skill proficiencies or your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses the chosen proficiency.
- You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, Hide, or Use an Object action, make a Dexterity (Sleight of Hand) check, or use a set of thieves' tools to disarm a trap or open a lock.
- You learn Thieves' Cant, if you don't already know it.
Previous Versions
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1/29/2024 8:40:38 AM
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Coming Soon
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