Prerequisite: Requires a Charisma score of 17 or higher; Requires Rogue class/subclass
Through your trained covertness, you've naturally learned the art of evading memory and going mentally untraced.
- After an interaction with a creature who is unfamiliar with you or has a Wisdom score of 10 or below, you can force them make a Wisdom saving throw of 7 + your Deception Bonus.
- Upon a fail, a lapse in memory is forced upon them once you leave, making your interaction unremembered as well as your own details and features.
- If they succeed, they remember the interaction well enough, but still have a shroud of doubt around who was involved.
- If they knew you prior or could recognize you, that aspect of their recollection will remain, though they will still forget the conversation on a fail.
- Beings with Keen Mind are unaffected.
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