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Prerequisite: Requires proficiency in Firearms or Crossbows. Requires a Dexterity score of 13 or higher.
 

Your hand has grown accustomed to reaching for your holster, and your hand moves your weapons to their targets at impressive speed.

  • Increase your Dexterity score by 1, to a maximum of 20
  • In combat encounters where you are not Surprised, you can take the first turn of the first round regardless of your initiative roll. On this turn, you can only make attacks with ranged weapons that have the loading or reload property. In later rounds, you follow the battle order. In encounters where you choose not take this option, roll initiative with advantage.
  • You can draw or stow two ranged weapons (or draw and stow the same ranged weapon twice) when you would normally be able to draw or stow only one.
  • You can apply advantage on disadvantaged attack rolls with ranged weapons that have the loading or reload property (Proficiency Modifier) per long rest.

 

THIS IS UNOFFICIAL MATERIAL

These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing. They aren’t officially part of the Dungeons & Dragons game and aren’t permitted in D&D Adventurers League events unless otherwise stated.

 

Previous Versions

Name Date Modified Views Adds Version Actions
1/31/2024 7:39:56 AM
6
1
0.5
Coming Soon
Quickdraw Image

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