HAT SCALING! Image

Gain bonus effects and abilities based on your number of hats currently obtained within your current campaign.

Charisma Modification: +1 to charisma score per hat.

Ability upgrades: 

  • 1 hat: Upgrades bardic inspiration to give temporary hit points equal to Charisma modifier
  • 5 hats: Grant advantage on all Charisma-based checks and saving throws.
  • 10 hats: Perform a legendary "Hat Trick" once per long rest, granting his allies temporary bonuses to all ability scores for one minute.
  • also 10 hats: you have forced disadvantage due to the sheer number of hats you have

Abilities gained:

  • 1 hat: gain the ability to perform a "Hat Toss" once per short rest. Throw your hat at an enemy within 30 feet, distracting them and imposing a disadvantage on their next attack roll or ability check.
  • 5 hats: grant the "Hat Dance" ability. Once per short rest, perform a mesmerizing dance, charming all creatures within a 10-foot radius. Charmed creatures regard you as a friendly acquaintance for one minute.
  • 10 hats: unlock the "Hat Shuffle" ability. Once per short rest, shuffle your hats in a dazzling display, creating illusions and confusion among enemies. All enemies within 20 feet must succeed on a Wisdom saving throw or become confused for one minute.
  • 25 hats: achieve "Hat Mastery." Your collection of hats grants you an aura of charisma and influence. Allies within 30 feet gain an advantage on all Charisma-based ability checks and saving throws.
  • 50 hats: attain "Grand Hat Magician" status. Once per long rest, conjure a spectral top hat above your head, granting you and your allies within 60 feet temporary hit points equal to his Charisma modifier times his level.
  • 100 hats! Become the "Supreme Hat Connoisseur." Once per long rest, you can summon a storm of hats, raining down from the sky in a 60-foot radius. Enemies caught within the storm must make a Dexterity saving throw or take bludgeoning damage and be restrained by the weight of the hats for one minute. 
    • Base Damage: 2d6 bludgeoning damage.
    • Scaling Damage: +1d6 bludgeoning damage for every 10 hats Hatrick possesses.
    • Area of Effect: 60-foot radius centered around Hatrick.
    • Saving Throw: Dexterity saving throw (DC 8 + Hatrick's proficiency bonus + Hatrick's Charisma modifier) for half damage.
    • Additional Effects: Targets that fail the saving throw are restrained until the end of their next turn.

Previous Versions

Name Date Modified Views Adds Version Actions
2/1/2024 9:52:40 PM
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HAT SCALING! Image

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