Your blood runs hotter than normal. Using your passion and anger as fuel for your fire, you can temporarily grow stronger at the cost of a danger to yourself and those around you. Your melee weapon attacks deal an extra 1d6 of fire damage, and any creature within 15 ft of you takes an amount of fire damage equal to your level at the start of their turn. In addition, you have immunity to fire damage, and resistance to cold damage.
This burning state is not sustainable however, and is not always voluntary. When pressed or in an overly stressful situation, you must make a Con Save (DC decided by your DM) or enter the state unwillingly, though you may choose to fail as well. You can enter this state for 1 minute safely once a day, though it may end early if you are incapacitated or submerged fully in water. At the end of your every turn after 1 minute has passed you must make a Wisdom saving throw, starting at DC 10, to exit this state. If you fail, you receive 1 level of exhaustion. Failure also lowers the DC by 1.
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