You gain the ability to infuse ammunition with spell effects. Ritually, you may enchant a piece of non-magically ammunition or arrow with a spell effect. The spell must have a range other than self, not require concentration, and have a casting time of one action. This may come from your own spell list, a spell scroll, or a willing creature's spell list. This process uses up the spell slot or spell scroll. You may use this ammunition normally as part of your attack action using the range of your ranged melee weapon. The spell ammunition cannot be combined with any magical features of the weapons (i.e. runes or special shots) and is usable once per turn. You may have as many spells levels of ammunition equal to your proficiency bonus. Cantrips count for half a spell level. You also gain the ability to cast Fire Bolt.
Previous Versions
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Coming Soon
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